What it is
The 3D Designer is an in‑browser modeller for 3D printing. Drop in primitive shapes, sketch your own profiles, combine them with booleans, check they're printable, and export to STL, 3MF, OBJ, GLB or PLY. It runs entirely in your browser and works offline.
Quick start
- Pick a printer from the preset dropdown (sets the bed size).
- Click a shape in the left palette to add it.
- Click it to select, then drag the gizmo or type exact values in the right panel.
- Combine parts with Boolean or holes; line things up with the smart guides.
- Use Prepare to lay flat / arrange / check, then Export.
Left palette & shapes
Click a button to add that shape at the centre of the bed (it's selected automatically). Hover any button for its name. The palette is grouped into boxes & plates, round forms, faceted solids, rings & fun, then the makers. Tip: press / anywhere to open the command palette and search/run any tool or shape by name.
Cube
Sphere
Cylinder
Cone
Torus
Pyramid
Wedge
Torus knot
Tetrahedron
Octahedron
Dodecahedron
Icosahedron
Dome
Hex prism
Tube / pipe
Star
Heart
Slab / plate
Rounded box
Gear (parametric)
Below the shapes are 3D text and My Shapes (your reusable library). Import lives in the File menu: STL, OBJ, 3MF (keeps colours & separate bodies), GLB / glTF, FBX, and SVG (which extrudes the outlines). Multi-part files come in as separate editable objects (each weld-cleaned for printing); tiny metre-scale models (common in GLB/glTF) are auto-scaled to millimetres — use the Scale / resize tool if a model arrives the wrong size.
Select & transform
- Click to select; Shift/Ctrl‑click to multi‑select; click empty space to deselect. Selected shapes turn orange.
- Gizmo arrows are colour‑coded: X, Y, Z. Modes: Move (W) · Rotate (E) · Scale (R).
- While dragging, a read‑out shows live position / size / rotation, and smart guides snap parts to each other's edges/centres (cyan lines).
- Arrow keys nudge the selection (PgUp/PgDn for Z; hold Shift for fine 0.2 mm).
- Del deletes · D duplicates · right‑click opens a context menu with hover submenus — Transform, Combine (Union / Cut / Keep, mark-as-hole, apply holes), Edit mesh, Arrange and Object.
Right panel (exact edits)
The right panel has collapsible sections (click a header to fold it):
- Transform — type precise Position, Size and Rotation per axis, set the colour, and read the live dimensions / weight estimate.
- Actions — Drop to floor, Centre, Mirror X/Y/Z (flip in place) and Mirror copy X/Y/Z (a mirrored duplicate — perfect for symmetric left/right parts), Duplicate, Delete, Array Row / Ring / Grid (the two count boxes are columns × rows for Grid), Hollow, and Toggle hole.
- Arrange — Align & Distribute a multi‑selection, plus Group, Ungroup and Split (break an imported/boolean mesh into its separate bodies).
- Combine — the boolean buttons and Apply holes.
- Objects — the scene list: rename (double‑click), recolour, hide , lock , or export each shape.
Sketch → extrude / revolve
The Sketch menu lets you draw your own profiles on the bed and pull them into 3D:
- Plane — choose where to draw: Top (bed), Front (XZ), Side (YZ), or Pick a face… to sketch directly on a face of an existing part — the chosen face is highlighted in orange so you can see where you'll draw. All the draw tools below then work on that plane and extrude along its normal.
- Rectangle / Circle — click two points, then enter a height to extrude. For an exact size, click the first point (or none) and press Enter to type the dimensions (e.g. 40x20 for a rectangle, or a diameter for a circle).
- Polygon — click points; finish with Enter, a double‑click, or by clicking the start point, then enter a height.
- Revolve — click a side profile (radius is measured from the orange axis line); it spins into a solid of revolution (vases, bottles, knobs). Start & end on the axis for a closed solid.
- Sweep along a path (tube / bar) — click points to trace a path; Enter / double-click then sweeps a profile along it. Pick the cross-section by number of sides — 0 = round tube, 3 = triangle, 4 = square, 6 = hexagon (any number) — and a size. Great for pipes, cables, handles, rails and bars.
Sculpting
Push and pull a mesh like clay. From the Sculpt menu pick Add sculpt ball (best results) or Sculpt selected; a brush bar appears over the viewport.
- Left‑drag on the surface to sculpt · right‑drag to orbit · scroll to zoom. A cyan ring shows the brush.
- Brushes: Draw (bump), Inflate (puff), Smooth (relax), Flatten, Pinch (crease), Grab (drag vertices).
- Size & Strength sliders · Invert to carve inward · Symmetry to mirror across the centre.
- Subdivide adds resolution for finer detail · Done (or Esc) finishes.
Sculpting moves existing vertices (it doesn't add detail on its own) — Subdivide first for finer features. Dense sculpts make large files, so run Check printability before exporting.
Boolean & holes
Boolean (two shapes): select the first, click ∪ Union, − Cut or ∩ Keep, then click the second (Esc cancels). Heavy operations run in the background with a spinner so the app stays responsive.
Hole mode (many at once): mark shapes as holes (they go translucent), position them, then Apply holes cuts every hole out of every solid in one step.
AI generate
Open the AI tool, describe what you want in plain English (e.g. "a desk organiser with three pen slots and a phone stand"), and the AI builds it for you out of primitives and drops it into your scene as normal, editable shapes — so you can fine-tune, combine or cut as usual.
- Be specific about sizes and counts for the best results; rough prompts give rough models.
- It's a starting point — expect to nudge, scale and tidy parts afterwards.
- The AI generator is a Supporter feature (it costs real money to run). Free accounts can use everything else; see the Supporter page. The status chip in the toolbar shows your plan and remaining AI prompts for the day.
From a lithophane
Made a photo lithophane on one of the generator pages (flat, cylinder, cone, cube, globe, lantern, multi)? Click Send to 3D Designer there and it imports straight into the editor — already welded and watertight — ready to add a frame, stand, base or hanging loop, combine with other parts, or export. A progress bar shows the hand-off for big meshes.
Shape library
- Open it with the button at the bottom of the palette. Two packs: a Shared pack (curated, categorised — Gears, Hardware, Trains, Cars, Planes, Buildings, Robots, Building bricks…) and your private My Shapes.
- Save selection stores the current selection as a reusable shape; Add drops a copy into your scene.
- Use the search box and category dropdown to find things fast. Sections collapse to tidy the list.
Print preparation
- Lay flat (click a face) — pick any face and the part rotates to rest flat on the bed (key L).
- Auto‑arrange on bed — packs all parts into the bed without overlap; Drop all / Centre all place everything at once.
- Check printability — flags open edges / non‑manifold geometry that could fail to slice.
- Repair / make watertight — one click to weld, drop bad triangles, make the winding consistent, fill holes and flip normals outward. The fastest fix for imported OBJ/FBX/STL that won't slice cleanly.
- Overhang view — paints faces steeper than 45° (likely to need supports) red.
- Thin‑wall check — highlights walls thinner than a value you set (magenta), so they don't print too weak.
- Print info — volume, bounding size, and weight & rough cost per material.
Save, load & autosave
- Name your design and Save to your free account; Save a copy forks it. Load shows your designs (and the public gallery) with thumbnails — sections collapse.
- Save to file (.litez) / Open from file… — keep a design as a single file on your own computer (no login or size limit), including every separate part from a Split for printing. Opening one shows a thumbnail preview and part count before it loads, so it's great for backups or sharing the whole multi-part project. When a file holds several parts, the parts gallery opens automatically — the same thumbnail grid you get after a split, with per-part and ZIP downloads. You can reopen it any time from File → Parts gallery….
- Autosave keeps a local backup as you work; if the page reloads it offers to restore your unsaved work.
- Your preferences (snap, printer, public toggle…) are remembered per account. Saving / loading requires login.
Public gallery
Tick Public before saving to share a design. The Gallery page shows everyone's public designs with author and likes; Open loads any design into your editor as your own editable copy (a remix).
Export formats
- STL (binary or ASCII) — the universal print format (geometry only).
- 3MF — keeps per‑object colour and separate bodies; best for Bambu / Prusa / Orca.
- OBJ + MTL — widely supported, carries colour (two files).
- GLB — single file with colour & materials, great for sharing / web / AR.
- PLY — mesh with per‑vertex colour. 1 unit = 1 mm throughout.
Keyboard shortcuts
W / E / R — move / rotate / scale
Arrows · PgUp/PgDn — nudge (Shift = fine)
D — duplicate · Del — delete
S (hold) + move — quick scale · X/Y/Z lock
Ctrl+A — select all · Ctrl+C/V — copy / paste
Tab / Shift+Tab — select next / previous object
G / U — group / ungroup
H — hollow · O — toggle hole
F / C — drop to floor / centre (selected)
Shift+D / Shift+C — drop / centre all
A — auto-arrange on bed · L — lay flat
X — cut / split · T — text on a face
P — print info · M — measure
Shift+W — display mode (solid/wire/x-ray) · 1–4 — views
Ctrl+Z / Ctrl+Y — undo / redo
Ctrl+S / Ctrl+Shift+S — save / save copy
Ctrl+O / Ctrl+Shift+O — load / open file
Ctrl+E — export STL
/ — command palette (search all tools)
Esc — cancel · ? — this list
Tips & limits
- Overlapping shapes export as separate solids — your slicer merges them, or use Union for a single mesh.
- Use Subtract / hole mode to cut holes, slots and pockets.
- Keep parts reasonably simple before booleans for clean, fast results.
- Check printability after booleans, imports or splits to catch non‑manifold geometry.
- Colours are saved into 3MF/OBJ/GLB/PLY but not STL.